Quake 3 BSP Loader
This part of the framework allows the loading of Quake 3 maps using the BSP file created by Radiant. The following is a list of supported, partially supported and unsupported features of the loader.
Supported
- Solid Textures
- Lightmaps (requires dual texturing)
- Collision Detection using Brushes & the BSP
- Sphere Collisions
- AABox Collisions
- Point Collisions
- Cluster Visibility Culling
- Frustum Culling
- Polygon Face Rendering
- Mesh Face Rendering
Partially Supported
- Patch Face Rendering (doesn’t support textures and only supports 9 control points)
Unsupported
- Billboard Face Rendering (used for SFX)
- Shaders
- Alpha Blending
- Dynamic Texture Generation (Sky, water, lava, slim etc…)